Posts Tagged ‘ apple

Adobe Photoshop Touch Now On The iPad

Adobe announced today that their Photoshop Touch is now available on the iPad for $9.99. Here’s what Adobe has to say about this, and I think it’s pretty darn cool!

The new Adobe Photoshop Touch app lets you quickly combine images, apply professional effects, share the results with friends and family through social networking sites like Facebook, and more — all from the convenience of your tablet.¹ Initially available for Android.

Check out the official page for more information.

Sync Your Audio And Video Quickly With PluralEyes

I did a review of Singular Software’s excellent PluralEyes, which syncs video and audio from separate sources, quickly and easily. It’s remarkable software, and I love that if you have footage from multiple cameras, it can sync, and if you wish, replace the audio with a clean track! It’s available for Final Cut Pro X and FCP 7, Premiere Pro, Avid Media Composer, Sony Vegas Pro and EDIUS. Check out my review of PluralEyes at Digital Media Net.

Apple Announces OS X Mountain Lion 10.8

Apple introduced their next-generation operating system, OS X Mountain Lion 10.8, which will be released summer 2012. Of course! What comes after Lion but Mountain Lion? This looks to be an update similar to 2009’s Snow Leopard, giving the extra boost and new feature to Leopard, which shipped in late 2007. Yes, it’s OS X, not Mac OS X, though I noticed Apple had rebranded it when Lion debuted last summer. Looks like they’re taking some of the best features from iPad and iOS 5 and bringing them over, which I like a lot. If you don’t have a laptop with that great Multi-Touch TrackPad, you need to buy the Magic TrackPad, which I use exclusively with my Mac mini, and it lets you do all sorts of cool Multi-Touch gestures, like with the iPad, iPhone and iPod touch, thanks to OS X Lion. You can download the developer preview now. Also, I’m curious how Final Cut Pro X will run on Mountain Lion, and if new features were added under OS X 10.8’s hood that FCP X can tap into? It’s already pretty fast with Lion. Plus, with Mountain Lion, you’ll be able to share your Mac’s screen with your HDTV via the Apple TV, which you can do with iOS. Imagine editing in FCP X on a 50-inch HDTV!

A brief rundown of the new features found in OS X Mountain Lion: Notes is pretty cool, similar in some aspects to the excellent Notebook from Circus Ponies, which I use almost daily; it’s linked via iCloud to all your iOS devices, too, which is great. The Notification Center alerts you to new emails, appointments, third-party app alerts, etc., like Growl notifications, which I’ve used for 2-3 years now. Share Sheets is part of tech right out of what we use in iPhone and iPad, and it’s easy to share sites you’re on via Twitter, Email, Message, add to your Reading List or just bookmark it. Game Center is coming to OS X! It’s pretty cool, and all about social networed gaming. Messages (download the beta now) is essentially iMessage, iOS 5’s free messaging service, and what’s cool is you can send video, etc., plus pick up on conversations when you go from Mac to your iPhone. Notifications comes to the Mac, though I still love using BusyCal and iCal to set up my appointments, reminders and alerts. AirPlay Mirroring lets you share what’s on your desktop, making it easy to do a Keynote presentation, visit websites, etc., via your Apple TV. Twitter is more tightly integrated withing OS X; I’d like to see Facebook integration, if it’s possible.

Check out the new features video to see everything in action:

Final Cut Pro X FAQ: Multicam and XML Coming; Information

Apple has released a Final Cut Pro X FAQ, which gives many details and promises some key features, while also explaining why you can’t import FCP 7 (or earlier) projects into FCP X. Highlights:

1. You can’t import FCP 7 projects into FCP X because of the complete re-design. Maybe an XML import will fix that?

2. Multicamera, XML, AAF, OMF and EDL support coming. Multicam will be an Apple update (and I suspect XML, too), but they’re saying third-parties are getting the APIs. For now, and for $500, you can use Automatic Duck.

3. Third-party plug-ins will work, once they’re updated to 64-bit.

4. Apple will update FCP X to support assigned audio tracks for export.

Plus lots more info on media management, Blackmagic and AJA working on drivers to import and export tape (other than DV, DVCPRO SD/HD, HDV — something I’ve done with FCP 5, 6 and 7 and Beta SP via the Matrox MXO 2 mini, same with using a broadcast monitor via the MXO, which Apple discusses), bulk license purchases, exporting audio for Pro Tools (Automatic Duck) and more.

It’s a great read and makes me really want to try Final Cut Pro X even more.

Update: Someone on pointed to another post from Apple, Key Features for Professional Editors. Apple’s listening, and they are serious about FCP X and pro editors.

Information from Apple on importing Sony XDCAM media in FCP X. This is similar to how we were doing it in 07/08, until Sony created a driver/plug-in so you could use FCP 6’s (then FCP 7’s) Log and Transfer. I have a feeling that will happen again soon.

Also, just a reminder that Apple also posted info on all the features in FCP X, along with top features and tech specs. Plus, here’s a list of graphics card support. The minimum is an OpenCL-capable graphics card or Intel HD Graphics 3000 or later, 256MB of VRAM. That’s the minimum on the 13-inch MacBook Pro, and my feeling is you should go one step better on that graphic card, because the next full version of FCP X may not support that bare minimum. It happens with every major update to any Mac software app that depends on a good graphics card, trust me.

Philip Hodgetts posts a theory on updates coming when OS X Lion appears, and could we be getting true monitoring via AirPlay, the Apple TV and an HDTV?!

Final Cut Pro X Training Options

Final Cut Pro X

Here are some free and paid training options for the new Apple Final Cut Pro X, including links to Motion 5 training, as well. You can purchase FCP X here.

Also, I’ve posted a lot of reactions and news about Final Cut Pro X, plus some posts with info from Apple.

My friend and colleague Kevin P. McAuliffe has started putting up free training videos at Creative Cow. I’ll keep updating, but for now, this is what he’s got:

1. Final Cut Pro X – Kicking the Tires – Lesson 1

2. Other lessons from Kevin can be found here.

Ripple Training offers paid courses via iTunes (and it’s affordable):

1. Final Cut Pro X

2. Motion 5

Larry Jordan’s training (it’s cheapest to buy the complete training):

1. Final Cut Pro X training from Larry Jordan.

Michael Wohl, one of the designers behind Final Cut Pro 1.0, has some training videos at (the website requires a paid membership to access free videos):

1. A free quick start guide for members of mPV.

2. More Final Cut Pro X training modules.

Diane Weynand and her team — and Peachpit Press– have Apple Pro Training Series: Final Cut Pro X,which is used to train and certify editors.The Focal Easy Guide to Final Cut Pro X,plus there’s a book for Final Cut Pro X for iMovie and Final Cut Express Users: Making the Creative Leap.

Message Boards with Final Cut Pro X sections, for resources and help:

1. DVInfo

2. Creative cow

3. DVXUser


5. DMN

Philip Hodgetts, who also has a cool blog.

1. An affordable eBook ($4.95), “Conquering the metadata foundations of Final Cut Pro X.” He wrote this book in a matter of four days, with a few days prior (starting June 13, 2011) to see an advanced look from Apple and time to plan it and incorporate a class he taught on metadata. I think FCP X and metadata are going to be bigger than people realize. It’s also on sale in book form and PDF for $4.95.

2. I linked to this on my other FCP X post, but it’s worth pointing out here, because Philip discusses meta data and how FCP X is based on metadata. Also, Philip Hodgett’s (with a link to general metadata info Seth Godin) “Show Me the Metadata” explains out it works.

Garrett Gibbons:

1. A cool FCP X color correction tutorial on YouTube (via Jan Ozer, who has an interesting step-by-step review of FCP X).


1. London SuperMeet with Larry Jordan! Videos of parts 1 and 2 are here, while you can find parts 3 and 4 here. (Thanks to for posting these up.)


1. Lynda is offering 3 free Final Cut Pro X courses, according to (Those are YouTube videos to check out.)

Not training (though Ripple Training does provide it), but here are 12 free classic generators from Mark Spencer and Ripple Training. Hat tip:

If I’m missing any training guides, user forums or websites, let me know on Twitter, @hmcknight. And a tip of the hat to my friend Ray Sigmond for emailing me some of the links!

Final Cut Pro X Released, Along With Motion 5 And Compressor 4

Final Cut Pro X

Apple released Final Cut Pro X today on the Mac App Store, for only $299. They also released Motion 5 and Compressor 4, though it appears Compressor is very much the same and still 32-bit.

Find out all you need about Final Cut Pro X on Apple’s page, plus Motion and Compressor.

Apple details supported cameras. Plus, here’s my blog post with Apple’s official FAQ, pro features, etc., which includes the addition of multicam editing, XML support, etc.

Apple has added more detail about key features. I think they’re listening. This is probably the start… show more of what it can do, and start adding in missing features, like multicam, XML, etc. Full specs and an in-depth look at the features.

I figured I should put this close to the top… the great Ted Landau has posted a Final Cut Pro X bugs and fixes/troubleshooting guide at Macworld. Ted used to own, before CNet bought it.

Here’s an Final Cut Pro X FAQ from Jon Chappell of Digital Rebellion.

Philip Hodgetts’ own FAQ, including what’s new, what’s still there and what’s missing from FCP X.

My friend and colleague Kevin P. McAuliffe provides a first look and tutorial video on Final Cut Pro X.

Also, check out this IMPORTANT blog by David Pogue from the NY Times (his review is below), explaining where things moved to, what things Apple will fix and third-party options (there are some). He focuses not on knee-jerk reactions, but what’s what, and where it’s at.

Update: Rich Harrington responds to David Pogue’s article.

I think you should read Bill Davis’ article on, since I can’t help but echo what he went through from FCP 1.0 until today.

Studio Daily talks to Apple, details FCP X and hopes to help you decide if upgrading is right for you (at least right now).

I haven’t had a chance to get it yet, so here are some reviews/thoughts/first impressions:

Steve Martin (not the actor)

Jon Chappell

Larry Jordan training and his blog

So far, FxFactory‘s most essential plug-ins do indeed work with FCP X.

USA Today takes a look (video and text).

Missing Features in FCP X

My friend and former colleague Paul Harb (co-editor of Rocky Balboa, Rambo and The Expendables) in this article on USA Today’s site.

MacLife: 10 Best New Features in FCP X.

TUAW has a video preview.

David Pogue’s positive review, NY Times; plus, his negative review of iMovie ’08 (which changed everything iMovie users knew and were accustomed to, much like Apple did with FCP X from FCP 1-7). Hat tip: Jon Chappell/Digital Rebellion on Twitter, and then re-tweeting someone else linking to the old iMovie ’08 review.

Final Cut Pro versions 1-7 used QuickTime; FCP X uses AV Foundation. From February 2011, what’s Apple doing with QuickTime? Hat tip: My friends at DVInfo (Craig S.)!

Daring Fireball weighs in, and makes good points, likening it to the transition from OS 9 to Mac OS X.

New FCP X updates, features and missing items added every 6 months??

Walter Biscardi’s review, and he’s saying goodbye (for now) after 10 years of FCP use.

And now the Conan O’Brien Show is making fun of it… Hat tip: Jon C. of Digital Rebellion

Former video editor and current Macworld editor Serentiy Caldwell makes sense with her article on why Apple needed to update FCP X.

Josh Mellicker weighs in, which is important to read since he was one of the first people to beta test, create the first FCP training video (which I used to learn FCP 1.0 in 1999/2000), and basically was at the start of the Final Cut Pro revolution.

Red Giant Software (Magic Bullet, etc.) announces support for Final Cut Pro X, including free updates for current FCP users! This is a big deal, because RGS is one of the biggest third-party app developers for FCP and other major NLEs and graphics/animation programs. I use Red Giant Software’s tools quite a bit.

Once the anti-FCP X, anti-Apple rhetoric (and it was getting pretty silly, huh?) slows down, some users are trying it out and liking it a little.

Movie news website /Film weighs in.

Michael Wohl, one of the original designers of Final Cut Pro weighs in, too.

Larry Jordan backtracks a little bit. Well, that might not be the best word, but that’s what someone said recently.

Jeffery Harrell talks.

Macworld’s review by Gary Adcock.

Art of the Guillotine’s review (part 2 is linked near the bottom of the page).

Boris FX is committed to supporting FCP X. I use Boris FX often.

Evidence of XML in Final Cut Pro X found in the code?

Philip Hodgetts (and Seth Godin), “Show me the Metadata.”

Philip Hodgetts discussed, in late May 2011, why Apple based Final Cut Pro X on Metadata.

Requiem for Color, which I really wish Apple would’ve given it a better UI, seriously. Otherwise, powerful color correction/grading software. Here’s my review of 1.0 from August 2007.

SmartSound is working on plug-in support for FCP X.

A whole ton of links to FCP X sites, info and more.

Macworld reviews Motion 5.

Big tip of the hat to my pal Ray Sigmond for many of these links! I’m glad he’s sending me stuff as the week ends (June 24, 2011), because cooler heads are prevailing, and people are finding true positives and negatives about FCP X. Positives are slowly outweighing negatives.

More soon, especially as soon as I get my hands on a copy.

Apple Previews Final Cut Pro X

Final Cut Pro X

A semi-late update in early May 2011 (I forgot to add this in earlier), but here’s some video of the event:

I was up late last night following a couple of Twitter feeds last night to see what Apple was going to do at the 2011 NAB SuperMeet in Las Vegas. As we found out to be the truth, Apple bumped Canon, Avid and indie directing hero Kevin Smith from speaking, so they could preview Final Cut Pro X!

I’ve been a video editor since 1995, when I learned how to cut via 16mm film and tape-to-tape (essentially two tape decks with a control, a.k.a., linear editing), then I went non-linear in 1999, first with Adobe Premiere 5.1, then Apple Final Cut Pro 1.0. I never looked back, and even though I’ve used Premiere Pro, Avid XPress and Media Composer and even Sony Vegas Pro, I will stick with Final Cut Pro. 12 years and counting! I’ve cut a few feature films, numerous short films, commercials, music videos, corporate videos, etc.

Anyway, Apple has usually just evolved FCP; in 2003, I believe, they introduced FCP 4, which changed the user interface (UI) a bit, but more or less stayed the same. Most NLEs (non-linear editors) tend to do this, usually adding things “under the hood” and new features. Well, Final Cut Pro X is completely re-written, and I’m happy with it, but I’m also a little nervous… as an editor, I’ve become very accustomed to how FCP works, so a new UI can be intimidating. But, it’s time for a revolution.

However, some very welcome features, like background rendering and editing while still ingesting footage, was something Sony Vegas Pro has been doing for years. I remember seeing my colleague Douglas Spotted Eagle demoing just that during our HDV US tour, back in the fall of 2005. But I’m VERY happy Apple is bringing these and other brilliant features (scaling up to 4K? Yes please!) to Final Cut Pro X!

Here is a good write-up of the new features, and Larry Jordan, FCP expert and trainer, weighs in and provides some official Apple images, especially since he saw a similar demo back in February 2011. Regardless, it’ll cost $299 and will be available June 2011 from the Mac App Store! Wow! (To be honest, I had a feeling they’d lower the price point.)

Apparently this is just a “taste,” so I’m sure we’ll learn about the other Final Cut Studio apps, such as Motion, Soundtrack Pro, etc. I think elements of the apps are built-in, but Apple will probably release them, a la carte, in June. Hopefully very affordable, too, so us editors can really justify upgrading.

Stay tuned!